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+what is a brand

Here is an interesting debate/conversation between Kevin Roberts, Worldwide CEO of Saatchi & Saatchi and Brain Collins, Executive Creative Director of BIG Ogilvy & Mather. The subject of the conversation/debate is-- "is a brand what we see on the tube, or what we experience?".

Roberts: There are three ways to a consumer's heart. Mystery, sensuality, and intimacy. And today it's the screen where they come alive. As we move into an age of mobility, interactivity, attraction (not interruption), and time stress, we will rely more and more on our screens for information, entertainment, communication, transactions, and engagement. Screens feel real, personal, intimate, playful, and physical. They are the campfire storytellers of today. They connect viscerally and emotionally through sight, sound and motion. The family of screens--mobile phone, PC, TV, DVD, movie, Playstation, in-store, outdoor--is within arm's length, all the time, for all of us. And we're lovin' it--they connect us to the world, to ideas, to brands, to each other. Welcome to the Screen Age. And they let us interact immediately. Bliss.

Collins: Sure, screens are engaging. We often work with our clients to design theirs. But in our rush to embrace opportunities presented by digital technology let's remember that screens are just one part of our daily life.

You said it yourself, Kevin: screens "feel" real. But they are anything but. Ultimately they are sensation without experience. The best way to someone's heart is by creating real experiences, not only synthetic ones. And the best way to do that is through design. Look, it takes me only a few seconds to send a text message that says, "I love you." And it lasts only a few seconds before it is replaced by an explosion of other equally fleeting messages. Sending a dozen red roses amplifies my same message -- geometrically -- with form, weight, texture, scale and scent. Design individualizes my message because only I choose those particular flowers, that vase. Design not only ensures that my message will arrive with eclat, but it will be part of my audience's life for days. Screens may be hypnotizing, Kevin, but design is humanizing. It makes ideas tangible and real. So welcome to the Design Era, where we think beyond the screen to find real mystery, real sensuality and real intimacy.

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